US Interactive: Mastering Web Marketing

An interview with Rich Masterson, co-founder of US Interactive

 

It is said that no man is an island. But in 1991, it would have been hard to convince Rich Masterson that the saying was always accurate. Back in 1991, Masterson was a fledgling entrepreneur with a radical idea for an interactive advertising business. At that time, however, the Internet was still underground, and finding support for Web-based business propositions was rare.

 

Masterson, who was working as a business-to-business marketing consultant for the online service Prodigy, couldn't find an ear that would listen to his idea until the day he met Larry Smith, a vice-president of a New York City ad agency, in the Prodigy cafeteria. Smith was handling an account for one of Prodigy's strategic partners when the two men sat down for lunch. They found that they shared a passion for an emerging technology, called videotext, and similar visions for what it could do. They decided to become partners, and US Interactive was begun, over lunch that day, as a two-person operation.

 

What makes the story unique is that US Interactive was a company devoted to a fulfilling a need that no one at that time even knew they had, and few understood its direction. US Interactive was to become a new-age technology company that was even fresher in concept than the online services that ruled the commercial networking computer world before the World Wide Web became popular. If you look for a starting point as to when the Web evolved from a marketing opportunity into a proactive business landscape, look no further — this may be your answer.

 

"At first I was thinking that working through computers was a new marketing tool," Masterson, now 37, reflects. "It turned out to be a whole new way of doing business."

 

Using the combined knowledge they gleaned from Prodigy, Masterson and Smith were quick to identify an emerging trend, and they were determined to jump on it, even when no one else seemed interested. Their vision was to provide consulting for companies marketing their products and services through computer networks. From management to technology to marketing, the pair did all of the work themselves. It was not until two years later that they added a third person.

 

The duo's big break was delivered by United Parcel Service (UPS), which skyrocketed US Interactive into the limelight of the new Internet scene as pioneers. Under the young company's direction, UPS expanded its online presence to include its renowned package-tracking and pick-up scheduling systems in what proved to be the first true example of the Internet's interactive business power.

 

"Up until that time, there were software companies offering to download software," Masterson recalls. "But that was the first time that a non-technology company leveraged the Internet for customer service."

 

Shortly thereafter, Mosaic was introduced, allowing advertising to move from the online services to individual sites, and opening up a world of new business to US Interactive, including site design, marketing and advertising. Before long, Masterson and Smith were creating revolutionary interactive sites and advertising programs for Ragu spaghetti sauce, AT&T, Microsoft, The Associated Press and American Express. The business world on the Web was shifting into high gear, and Masterson and Smith suddenly found themselves in the driver's seat.

 

Rapid Growth

US Interactive had gained enough profits at that point to grow organically, at a slow and steady pace, but Masterson explains the company felt it had a market opportunity that required more than the two men could have addressed on their own. In effect, the Web had grown faster than anyone could have imagined.

 

In 1996, the market was exploding so rapidly that the pair could barely keep up. To give them the boost they needed, the entrepreneurs sought a capital infusion from Internet Capital Group, a consortium of technology companies that includes Compaq Computers, Comcast and Safeguard Scientific, to name a few. In retrospect, Masterson says, there were two key reasons why they attracted the growth capital they so desperately needed. "One, we had a management team (Smith is the CEO, Masterson is the COO)," he says. "The other is that we had clients that included Netscape and Microsoft."

 

Masterson says he hasn't minded that obtaining outside capital has led to lessened control of his company. "It wasn't really traumatic," he says. "I think if somebody is running a business with 100 percent control by themselves, then it might be a little different. For me, it was just another day at the office — a meaningful event, to be sure, but not traumatic."

 

To the contrary, Masterson believes the ability to tap into investors' advice and gain different perspectives on business decisions has been invaluable. "I'd already surrounded myself with partners to help grow the business," he explains. "I view outside investors as just more partners."

 

Mergers, Acquisitions and Buyouts

In today's world of high-tech business — one that features a plethora of upstarts and merging giants — staying in the thick of the industry is like trying to carve out a space for yourself on the crowded Web. Often, successful, small, Lone-Ranger companies find themselves being gobbled up by larger companies once they prove their worth.

 

US Interactive is in a position of being both suitor and suited, when it comes to the game of corporate mergers, acquisitions and purchases. That position is due to the company's small stature, but large profits, while it provides services in a rapidly growing field. Deciding when to "get married" and when to "stay single" are decisions that Masterson will not take lightly. But he isn't losing any sleep over them either.

 

"The marketplace will give you signals," he says. "In our market, there are companies doing rollouts. We are not. We're operators. We can experience a great deal of growth organically. What happens, though, is that as you grow, the marketplace will encourage you to grow more than you are capable of on your own. It will then dictate whether it is more viable to pursue a strategic alliance, asset purchase or merger. Or you'll get lucky and someone will identify you as the perfect mate; then through a combination of resources and energies, the marriage should proceed."

 

Working within that philosophy, only technology companies that are committed to their employees and customers and can offer added capability and growth potential attract Masterson's and Smith's attention. One organization that fit the bill was Malvern, Pa.-based Web Access, founded by Daniel Endy, with whom US Interactive merged in August 1996. Web Access is now a wholly owned subsidiary that has added substantial technological expertise and a solid client list, and Endy is now a principal at US Interactive.

 

In June 1998, US Interactive merged again with Los Angeles-based Digital Evolution, whose clients include Disney Online, Arthur Andersen and Auto-by-Tel. In 1998, the Malvern, Pa.-based US Interactive projected revenues of over $20 million and employed 200 workers in five U.S. cities: Los Angeles, New York, Philadelphia, Seattle and Washington, D.C.

 

One deal the aggressive US Interactive is not seeking, however, is a merger with a traditional ad agency, preferring instead to keep the advertising function among the in-house staff. Masterson says he's also not interested in buying "problem children" or businesses that other companies are looking to unload. "If you're the owner/operator of a business and you're looking to cash out, then we're not the right people," Masterson says staunchly. "I mean, it's either successful or unsuccessful."

 

But Masterson knows that such decisions are often not black-and-white, but rather shades of gray. And he does consider partnering with companies that may have untapped talents lurking below their surfaces.

 

"I've learned from experience that there are great companies that have struggled, not because they don't do certain things right, but because they don't do everything right," he says. "There are companies that have great technical skills, but never had the appropriate capital structure or the appropriate administrative support. That's a situation where a financial buyer might look at the balance sheet and say, 'This is a disaster'," he continues. "But there's actually value in there. It just needs to be extracted."

 

Avoiding the Pitfalls of Success

Running a growing business, especially one that's in a hot industry that wasn't expected to become as big as it is, can be difficult, to say the least. And the kind of rapid growth US Interactive has experienced has led to workplace structure and balancing concerns. In fact, Masterson spends a great deal of his time struggling to maintain a comfortable work environment amidst changing strategies, partners and mergers. Dealing with individual personalities at five locations is difficult, but the young COO tries his best to maintain a thread of consistency in each office that identifies it as a US Interactive location.

 

"We don't want to have 'The Stepford Wives' as our corporate culture," he muses.

 

"We want to bring out the creativity in the individuals. The problem is that the offices are populated with people with very different interpersonal lives. For example, the New York office tends to have single, younger people, while the Philadelphia office is full of married, suburban people. And L.A. is different still. So the biggest challenge in the workplace is providing consistency while allowing for personal style."

 

In his own life as a husband and father, Masterson finds the same balance issues. Masterson's had originally planned to run the company from his home — an idea that quickly disappeared, taking along with it the ample family time he used to enjoy. His partnerships and employees, however, have permitted him to work fewer weekends and enjoy more leisure time.

 

Masterson cites the early death of a close friend as an awakening in his approach to balancing his personal and professional lives. "It reminds you how short life is," he says. "Now, it's not the Rich and Larry show anymore. In truth, there are people around here that can handle things without me, something even better than I would if left to my own devices."

 

Into the Future

Henry Ford said, "You can't hold a reputation on what you're going to do." Masterson agrees.

 

In a competitive industry, he believes that his company's experience will be the factor that contributes most to its future growth, reasoning that there can't be many competitors who have more experience, since US Interactive has been in the business from the beginning. The company has recently added a few more notches to its belt by landing upper-echelon clients like Martha Stewart Living, the National Football League, Columbia House and Comedy Central.

 

"We've been involved in every distribution method," he boasts. "So we have a body of work to draw from that our competitors don't. That's the differentiating factor."

 

Masterson says that US Interactive will continue to build strategic alliances when the opportunity presents itself. The company has already launched a multi-cultural brand-management firm and is forging alliances overseas. He says the next two locations will likely open in Japan and London. But US Interactive's main location will always remain on the Internet, where the company has built a reputation and revolutionized the way business is done.

 

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